Cambias, 20064, ISBN 1-55634-245-4) - Covers the planning and running of science fiction campaigns with special emphasis on the creation of star systems, worlds and alien races. Stoddard, ISBN 978-1-55634-771-9) - Builds on GURPS Powers to describe powers, rules, and guidelines to run a superhero campaign.įictional settings These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as the Star Trek universe). GURPS Banestorm (Phil Masters and Jonathan Woodward, 2005, ISBN 1-55634-744-8), detailing a fantasy setting called Yrth in which standard fantasy tropes such as Wizards, Orcs, Elves, Dwarves are present, along with more unusual fantastic races like the Reptile Men. A basic premise of the setting is that magical banestorms pick up people, whole villages, etc.
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